Category: Sculpting

  • Stanced up!

    I decided to model my creature in an A-pose so as to be able to get a more proportional figure to itself. However, because of this I now have to manually pose it. I wasn’t satisfied with my initial attempt, feeling its silhouette was quite weak. On my second attempt I focused on making sure the head of my creature was well defined from the rest of its body.

    Additionally, I used the move brush to make small adjustments to proportion and add movement to parts of the creature, such as its sagging fat deposits and tail.

  • Colouring and Texturing

    Now that I have a complete model I added materials and colour to it. For my leech model, before placing copies of it on my creature I coloured it – this was so I wouldn’t have to paint over each duplicate of it which would be placed on my model.

    After colouring everything I built up layers of tweaked leech models over my creature to fulfill my original concept.

  • Additional modelling

    When coming to model the armor I used blender, I find this program to be more suited to do hard surface centered designs. I took these blockouts into Zbrush to add texture and detail, such as battle damage and nicks in the metal from heavy use.

    For the leech I tried to use a variety of brushes to make interesting impressions on its surface, trying to make it look infectious.

  • Detailing the model

    After creating my blockout I started on carving out the details of my creature. I added wear and tear to its nails, horns and teeth. Particular care was taken with the skin, making sure I got the creatures fatty forms looking quite weighty.

  • Blocking out with Zspheres

    When coming to block out my creature in zbrush I decided to use a base to get me started quickly.

    I found a cave troll zsphere base in the zbrush pre-made assets, from which I could tweak to more closely resemble my own design.

    I then remeshed this base which gave me a good blockout to start with. Something new I was introduced to was IMM brushes, these were pre-made forms I could draw onto my model. These were helpful in creating quick hands and feet for my model which I could work from.