Additional modelling

Written by

in

When coming to model the armor I used blender, I find this program to be more suited to do hard surface centered designs. I took these blockouts into Zbrush to add texture and detail, such as battle damage and nicks in the metal from heavy use.

For the leech I tried to use a variety of brushes to make interesting impressions on its surface, trying to make it look infectious.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *