To inform the future style of my creature I looked into some artists who I believe were relevant to the direction I was taking. From these professional examples I set a benchmark for my own design. Dinno’s Orc Warrior is an amazing reference for shape language in design. Forms are really pushed to emphasise the weight and strength of the character – anatomy is also highly exaggerated to show this.

Nick Kellers designs from Weta Studio will serve as a good benchmark for me to try and reach. His designs are gritty and battle scarred, telling a story of many life and death encounters. Heavy texture is used to make his figures feel weathered and dirty. Though somewhat exaggerated, his anatomy is grounded in realism, with accurate placement of muscle groups informed by the human figure. Fine detail is implied in select places – Keller spends time drawing out complexity only in the most focal areas.


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